Atomic Dog Publishing Catalog

Mandel interviewed for second edition
of "Distributed Multimedia"

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Atomic Dog Publishing
February, 2001

Atomic Dog Publishing Company has announced a revision of the second edition of the popular book, Distributed Multimedia: Technologies, Applications, and Opportunities in the Digital Information Industry: A Guide for Users and Providers.

Each chapter of the new book will feature an interview with an expert in the field discussed in that chapter.

Book authors Palmer Agnew and Anne Kellerman have interviewed Dr. Theo Mandel of Interface Design and Development. The interview with Dr. Mandel will appear as a two-page sidebar in the chapter on Multimedia Tools.

Below is a draft of the initial interview.

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Interview with Theo Mandel, Ph.D.

1. How did you get involved in being a usability specialist?
I got started in the usability field in 1982 when I was completing my Ph.D. in Cognitive/Quantitative Psychology at the University of Colorado, Boulder. The computer industry was just starting to realize that they couldn’t just sell hardware and software products based only on functionality - they had to address a product’s “user-friendliness.” I participated in an internship program at the Human Factors Center in IBM-Boulder to address the learnability, understandability, and usability of hardware, software, and documentation. I then went on to spend 11 years at IBM conducting research and developing more usable products.


2. If one of our students wanted to do what you do, how would you advise him or her to prepare and to get started after graduating? What are typical kinds of starting jobs in this field?

To specialize in the human factors/usability field, it often requires an advanced degree in Cognitive Psychology or a specialized graduate program in our field. There are many opportunities for new graduates in starting positions at Human Factors departments of major hardware and software companies worldwide.

3. What are researchers in usability concerned about?
Most research is now focused on the use of the World Wide Web for an ever-widening range of audiences. User characteristics, such as age, gender, disabilities, and accessibility are key factors being investigated. Additionally, new mobile devices (“information appliances”) such as Personal Digital Assistants (PDA’s) and cell phones represent a serious usability challenge, with small screens and limited input capabilities. Other research addresses the effectiveness of integrating usability practices into an organization’s development process.

4. There is so much going on that involves usability (probably inspired by e-commerce sites desiring better purchase rates from customers), how do you keep track of all of it and how do you organize and prioritize what you work on?

It is key to focus on high-impact usability issues. Depending on the specifics of the product, the interface, and the actual device, it is important to determine and measure the key usability metrics. These may be high-priority tasks, timesaving interface techniques, or other cost-effectiveness procedures. And don’t forget user satisfaction!

5. How important are usability skills for computer science and business students in the next five years? Are these skills better left to professional usability experts?

Very important! An awareness of the importance of interface design and usability is critical for computer science and business students in the future. Also, the ability to contribute as an integral part of a development team, including interface design and usability professionals, will be critical. I joke that developers used to believe in the motto - “This job would be a lot of fun if it weren’t for those darn users!”

6. Are there any tools (other than templates) on the horizon that will help creators create more-usable digital information for a variety of end-user devices?

There are general principles of user interface design and usability that have been applied and should continue to be applied across all products. I call these the “Golden Rules” of interface design. These principles can be found in my book and the many industry guidelines documents. These Golden Rules are:
   1) Place users in control of the interface
   2) Reduce users’ memory load
   3) Make the user interface consistent

7. Where are the best places to go to learn about usability and to get inspiration for creating usable content?

There are a number of good information sources on the Web. Here are a few places to start:
   www.interface-design.net (Dr. Mandel’s Website)
   www.useit.com (Jakob Nielsen’s Website)
   www.w3.org/WAI/ (Web Accessibility Guidelines)
   stc.org/pics/usability/ (Society for Technical Communications - Usability Special Interest Group Website)
   www.hcibib.org/ (HCI Bibliography: Human-Computer Interaction Resources).

8. Our students are confused about what color letters and backgrounds to use on monitors to facilitate readability. White with black letters seems to be used by major top sites. Is this best and are there other alternatives to consider? Any suggestions here?

This is a typical interface design question. It seems like a simple question, but, in fact, it is really a very complicated question. The simple answer is, “Well, it depends.” The long answer is that readability of information on computer screens involves a number of factors, including background/foreground color contrast, font style, font size, monitor resolution/size/quality, the intended use for the information (browsing vs. reading, for example), and the age and abilities of intended users. Black text on white background may be very common on web sites, and it is a good, safe starting point for Web design. However, a white background is actually very bright and can actually fatigue users’ eyes over extended periods of time.

9. We are specifically interested in multimedia, that is, interacting with images, audio, and video, in addition to text and graphics. Yet, some usability experts say that you should forget rich media and just concentrate on doing text right. While we certainly think that doing text right is important, we cannot ignore the other media. So, assuming we are going to use audio, animation, images, graphics, and video, can you give us a few hints on how to use these additional media well?

First of all, don’t use multimedia technologies just to try to be on the leading edge. Bandwidth is still an issue for may Web users, so the important thing is to make sure users need and want the technology, in addition to business or marketing requirements. The media chosen for information presentation must add value to your users! In addition, users must be able to interact with the media in a simple, intuitive way. Interface elements to navigate, control and interact with media presentations must be obvious should follow real-world metaphors when possible (for playing videos, music, etc.).

10. Many people are in situations of creating content where they cannot go out and either hire a usability expert or conduct usability tests. What are the minimal things that such people should know up front, that would prevent them from making major usability mistakes?

Jakob Nielsen estimates that bad intranet Web design will cost $50-100 billion per year in lost employee productivity in 2001. He coined the term, “Discount Usability” (www.useit.com/papers/web_discount_usability.html). Interface design and usability techniques do not necessarily cost lots of money, but they can provide a tremendous cost-benefit for a small amount of time and money. The most important thing is to design and test WITH users, not just FOR users. Show your designs, prototypes and products to customers and users and get their feedback iteratively throughout the development process. Keep in mind my favorite phrase - “Know thy users, for they are not you!”

Copyright © 2001 Theo Mandel, Ph.D.
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