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Resources > Definitions : Accessibility : GUI : OOUI : UI : UEX : Usability


Definitions

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Top of PageAccessibility

"The power of the Web is in its universality. Access by everyone regardless of disability is an essential aspect."
Tim Berners-Lee, W3C Director and inventor of the World Wide Web

Effective June 21, 2001, section 508 of the US Rehabilitation Act (part of the Workforce Investment Act of 1998) requires new or modified government Web sites to comply with its accessibility standards. These rules are designed to make information more accessible for people with disabilities, which number 54 million in the US alone.

Section 508 uses the government procurement process to ensure that technology acquired by the federal government is accessible to the disabled. Sites that are found to not comply could face legal action.

As we all know, the Web is by its very nature a visual medium. Although graphical user interfaces on many Web sites make them easy to use for most people, these same features make many Web sites inaccessible to some people with physical disabilities such as visual impairments. "Screen-reading" software used by the blind makes Web sites more accessible, but the software doesn't work well on sites that don't include certain elements, such as "alt" tags for images.

For more information, visit the Web Accessibility Initiative (WAI)

Top of PageGUI

Graphical User Interface (pronounced "GOOEY")

A user interface which presents information graphically, typically with windows, buttons, and icons that are sizable and movable, as opposed to a textual user interface, where information is presented on a text-based screen and commands are typed by the user.

It is often assumed that GUI applications are inherently more usable, but that may not be true when GUI applications are not well-designed. Graphics enable more flexibility in design and enable certain useful interaction styles (like direct manipulation), but text-based applications may still be extremely usable if they are designed through a user-centered process: gathering information from users, carefully designing the interaction tasks, conducting user testing, etc.

Top of PageOOUI

Object-Oriented User Interface (OOUI, pronounced "OU-EY")

An OOUI, compared to a GUI, invites the user to explicitly recognize and manipulate objects on the screen. In effect, it extends the world of objects all the way out to the user.

In an OOUI, an icon is an object. Windows are simply viewers into the object. A double-click of the mouse tells the object to open itself. Note that there don't seem to be identifiable applications in an OOUI; there is merely a constellation of objects that a user can consider and manipulate. In a very real sense, the user is the application.

It is often assumed that GUI applications are inherently more usable, but that may not be true when GUI applications are not well-designed. Graphics enable more flexibility in design and enable certain useful interaction styles (like direct manipulation), but text-based applications may still be extremely usable if they are designed through a user-centered process: gathering information from users, carefully designing the interaction tasks, conducting user testing, etc.

Top of PageUser Interface Design

The overall process of designing how a user will be able to view and interact with a software application or web site.

User interface design is involved in many stages of product development, including: requirements analysis, information architecture, interaction design, screen design, user testing, documentation, and help system design. User interface designers may require skills in many areas, including: graphic design, information design, software engineering, cognitive modeling, technical writing, and a wide variety of data collection and testing techniques.

Top of PageUser Experience

User Experience (UE, UX or UEX)

"User experience encompasses all aspects of the end-user's interaction with the company, its services, and its products. The first requirement for an exemplary user experience is to meet the exact needs of the customer, without fuss or bother. Next comes simplicity and elegance that produce products that are a joy to own, a joy to use. True user experience goes far beyond giving customers what they say they want, or providing checklist features. In order to achieve high-quality user experience in a company's offerings there must be a seamless merging of the services of multiple disciplines, including engineering, marketing, graphical and industrial design, and interface design."
- Jakob Nielsen and Donald Norman, The Nielsen Norman Group

Top of PageUsability

The ability for users to perform their desired tasks and accomplish their goals using a product. Usability is usually measured in terms of:

  • Intuitiveness
  • Ease of learning
  • Ease of use
  • Productivity
  • Need for assistance
  • User satisfaction

Usability should be evaluated throughout the product development cycle. Early usability evaluations take the form of focus groups, and conceptual design evaluations. Later, demos, product designs are evaluated using representative sets of users. Final usability evaluations (usually performed in a formal usability lab setting) help a company determine if the final product meets the originally defined goals and objectives.

 
Theo Mandel, Ph.D. - Home Page 
Biography

Theo Mandel, Ph.D. is an international specialist in the design, development, education and usability testing of PC and Web software. Dr. Mandel designs technology- and business-based Web sites, Web applications and PC applications that are user-centered, task-oriented, enjoyable and usable!
 

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