Interface and Interaction Prototyping and Design
"A leading architect once built a cluster of office buildings
set in a central green. The landscape crew asked him where he
wanted the sidewalks between the buildings. His reply: 'Just plant
grass between the buildings.' By late summer the new lawn was
laced with pathways of trodden grass. The paths followed the most
efficient line between the points of connection, turned in easy
curves rather than at right angles and were sized according to
traffic flow. In the fall the architect simply paved in the pathways.
Not only did the paths have a design beauty, but they responded
directly to user needs."
- Christopher Williams, "Origins of Form"
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Designing Websites and applications is a complex process and should
be a team effort. It begins with a multi-disciplinary group of skills
that includes a user interface designer and usability engineer.
A strong focus on designing for users and with users needs to be
central to the team's philosophy. Dr. Mandel works with companies
as the expert interface design and usability member of the design
and development team.
Dr. Mandel designs application and site interfaces by following
these user-oriented approaches:
- Define user perspectives, user demographics and user requirements
- Determine user tasks, scenarios and workflows
- Prototype conceptual designs
- Conduct user reviews of conceptual designs
- Create interface and navigation prototypes
- Conduct user usability evaluations of interface/navigation prototypes
- Develop graphical and functional design prototypes
Request
an interface/navigation design proposal now! |
Methodology: The iterative design
and development cycle
Theo
Mandel promotes an iterative interface design process that involves
users and focuses on prototyping and testing designs from early
stages through final product development.
The four iterative stages include analyze,
design, construct,
and validate. This diagram (from Dr. Mandel's
book, The Elements of User Interface Design) highlights
how users are central to interface design and usability. Users should
be designed for and with,
not designed to. |