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	<title>Theo Mandel&#039;s Usability Blog&#187; Mobile Usability</title>
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	<link>http://www.theomandel.com/usability-blog</link>
	<description>User Experience, Usability, Interface Design and Real-World Design</description>
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		<title>Healthcare Experience Design Conference &#8211; Boston, Mass &#8211; April 11, 2011</title>
		<link>http://www.theomandel.com/usability-blog/2011/02/healthcare-experience-design-conference/</link>
		<comments>http://www.theomandel.com/usability-blog/2011/02/healthcare-experience-design-conference/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 05:52:38 +0000</pubDate>
		<dc:creator>Theo Mandel, Ph.D.</dc:creator>
				<category><![CDATA[Application Usability]]></category>
		<category><![CDATA[Healthcare Usability]]></category>
		<category><![CDATA[Mobile Usability]]></category>
		<category><![CDATA[Real-World Usability]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Usability Consulting]]></category>
		<category><![CDATA[User Centered Design (UCD)]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Web Usability]]></category>

		<guid isPermaLink="false">http://www.theomandel.com/usability-blog/?p=287</guid>
		<description><![CDATA[As a user experience professional designing EMR, EHR and case management software in the healthcare industry, there are few opportunities to educate, learn, network and focus on UX in healthcare. Well, look no longer!! I&#8217;m excited to hear about the &#8230; <a href="http://www.theomandel.com/usability-blog/2011/02/healthcare-experience-design-conference/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As a user experience professional designing EMR, EHR and case management software in the healthcare industry, there are few opportunities to educate, learn, network and focus on UX in healthcare. Well, look no longer!! I&#8217;m excited to hear about the Healthcare Experience Design Conference in Boston, Mass, on April 11, 2011.</p>
<p>Here&#8217;s a <a title="Mad-Pow Conference Overview" href="http://www.madpow.com/Company/Press/Press/Healthcare-Experience-Design-Conference.aspx" target="_blank"><strong>summary of the conference on Mad*Pow</strong></a>, the organizer of the event:</p>
<blockquote><p>Mad*Pow and Claricode are partnering to host the first-of-its-kind  Healthcare Experience Design Conference. The one-day conference will be  held on April 11, 2011 at the Fairmont Copley Hotel in Boston, and is  designed to inspire and empower thought leaders, students, and working  professionals in the fields of healthcare design, usability, and  technology development.</p></blockquote>
<p>Conference details, including featured speakers  and registration information can be found at <a title="Health Career Experience Conference" href="http://www.healthcareexperiencedesign.com/" target="_blank"><strong>Healthcare Experience Design -Improving Health Through Design and Technology</strong><br />
</a></p>
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		<title>Why are User Experience (UX) and User-Centered Design (UCD) getting a bad rap?</title>
		<link>http://www.theomandel.com/usability-blog/2011/02/why-is-user-experience-ux-design-getting-a-bad-rap/</link>
		<comments>http://www.theomandel.com/usability-blog/2011/02/why-is-user-experience-ux-design-getting-a-bad-rap/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 22:06:57 +0000</pubDate>
		<dc:creator>Theo Mandel, Ph.D.</dc:creator>
				<category><![CDATA[Application Usability]]></category>
		<category><![CDATA[Healthcare Usability]]></category>
		<category><![CDATA[Marketing Usability]]></category>
		<category><![CDATA[Mobile Usability]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Product Development]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Usability Consulting]]></category>
		<category><![CDATA[User Centered Design (UCD)]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Web Usability]]></category>

		<guid isPermaLink="false">http://www.theomandel.com/usability-blog/?p=274</guid>
		<description><![CDATA[There have been a number of recent articles, blog posts and list comments trashing user experience design (UX) as unneeded, misguided and counter-productive to good product design and development. As a long-time user experience practitioner, I was taken aback by these &#8230; <a href="http://www.theomandel.com/usability-blog/2011/02/why-is-user-experience-ux-design-getting-a-bad-rap/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>There have been a number of recent articles, blog posts and list comments trashing user experience design (UX) as unneeded, misguided and counter-productive to good product design and development.</p>
<p>As a long-time user experience practitioner, I was taken aback by these attack from many sides. However, as my partner at <a title="Success PragmatiQ Website" href="http://www.SuccessPragmatiQ.com" target="_blank"><strong>Success PragmatiQ</strong></a>, Larry Marine, and I have come to realize, there is some truth to these concerns. Larry and I have addressed these issues in a number of articles and blog posts. Read on&#8230;</p>
<p>First, there has been a historic battle in Agile development camps as to the importance and place in the agile process. Many agile developers don&#8217;t see a need for up-front user research and product design. Unfortunately, agile is a development process and not a design process. Larry Marine and I addressed this problem in a recent article, &#8220;The Grand Design in Improving Agile Success,&#8221; on the new <a title="View Thei and Larry's Article" href="http://www.softwarequalityconnection.com/2011/01/the-grand-design-in-improving-agile-success/" target="_blank">Software Quality Connection website</a>. Our approach is that up-front, user-centered research can define users&#8217; problems and create a design that solves these problems. User experience design can then be integrated into the agile process with parallel sprints that preceed development work. <strong>Read our article and let us know what you think!</strong></p>
<p>Secondly, other articles have stated that user-centric design approaches don&#8217;t produce breakthrough designs. Read &#8220;User-Led Innovation Can&#8217;t Create Breakthroughs; Just Ask Apple and Ikea&#8221; at <strong><a title="Fast Company's Co.Design" href="http://www.fastcodesign.com/1663220/user-led-innovation-cant-create-breakthroughs-just-ask-apple-and-ikea?partner=co_newsletter#" target="_blank">Fast Company&#8217;s Co.Design</a></strong>. Their premise is that listening to users and user-led design produces incremental improvements to design and sameness rather than innovative products. Our response to this is presented in Larry&#8217;s blog, &#8220;<a title="Larry Marine's Blog Article" href="http://ldmarine.wordpress.com/2011/02/20/mediocrity-in-design/" target="_blank"><strong>Mediocrity in Design</strong></a>.&#8221; Our response will definitely stir the pot! Again, please let us know what you think.</p>
<p>Finally, Larry was interviewed in Boulder by Allison Tatterson, where he spoke about user experience and what product managers should know about it. <a title="Larry's Interview" href="http://www.allisontatterson.com/?p=250" target="_blank"><strong>View the interview text and video</strong></a>. Here&#8217;s a snippet of what Larry had to say:</p>
<blockquote><p>Every interaction someone has with a product, service, or company, creates an “experience,” including the branding, messaging, product positioning, sales channels, ordering/purchasing process, as well as the actual use of the product. Every touch-point combines to create a general perception by the users, and, as the saying goes, a chain is only as strong as the weakest link. That experience sets the tone of how that user will perceive the company and all aspects of it, including other products and services. User-experience design is the process of managing those experience touch points to achieve a specific desired effect. Good experience design is all about setting and managing specific expectations and experiences.</p></blockquote>
<p>Along these lines, I wrote a brief article, &#8221;Effective Website Design &#8211; It&#8217;s all about managing expectations!&#8221; &#8211; in <a title="Theo's RMDMA Article" href="http://www.mydigitalpublication.com/publication/?i=55192" target="_blank">RMDMA Magazine</a> (Page 4). Same topic &#8211; managing expectations about website design.</p>
<p>We hope this will generate comments and discussion about the drawbacks and improvements to be made in user experience and user-centered design. There&#8217;s nothing like a frontal attack to rally the troups!!</p>
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		<title>No more vacation: How technology is stealing our lives</title>
		<link>http://www.theomandel.com/usability-blog/2010/08/no-more-vacation-how-technology-is-stealing-our-lives/</link>
		<comments>http://www.theomandel.com/usability-blog/2010/08/no-more-vacation-how-technology-is-stealing-our-lives/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 03:25:46 +0000</pubDate>
		<dc:creator>Theo Mandel, Ph.D.</dc:creator>
				<category><![CDATA[Mobile Usability]]></category>
		<category><![CDATA[Real-World Usability]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.theomandel.com/usability-blog/?p=177</guid>
		<description><![CDATA[Have we become too dependent on our mobile computers and devices? This article answers the question: &#8220;E-mail and smart phones were supposed to liberate us. So why does it feel like we never have any free time?&#8221; Things may have &#8230; <a href="http://www.theomandel.com/usability-blog/2010/08/no-more-vacation-how-technology-is-stealing-our-lives/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Have we become too dependent on our mobile computers and devices? This article answers the question: &#8220;E-mail and smart phones were supposed to liberate us. So why does it feel like we never have any free time?&#8221;</p>
<p>Things may have gotten worse than we thought:</p>
<blockquote><p>&#8220;There&#8217;s been a lot written about how the beeping and flashing gadgets with which we now surround ourselves keep us from <a title="&quot;Trouble sleeping? Maybe it's your iPad&quot;" href="http://www.cnn.com/2010/TECH/05/13/sleep.gadgets.ipad/index.html" target="_blank">sleeping</a>, keep us from <a title="&quot;Why can't we concentrate?&quot;" href="http://www.salon.com/books/review/2009/04/29/rapt" target="_blank">concentrating</a>, keep us, ironically, from <a title="&quot;Stop the Internet, I want to get off!&quot;" href="http://www.salon.com/life/feature/2009/04/01/freedom_traister" target="_blank">working</a>. The thing that I have noticed of late is how often they seem to keep us from <em>living</em>.&#8221;</p></blockquote>
<p>Definitely worth the read, especially if you know you can&#8217;t put down your iPhone or Blackberry for more that 15 minutes!</p>
<p><strong>&lt;&lt; <a title="&quot;No more vacation: How technology is stealing our lives&quot;" href="http://www.salon.com/life/feature/2010/07/15/tech_exhaustion" target="_blank">View the article</a> &gt;&gt;</strong></p>
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		<title>iPad Usability: First Findings From User Testing &#8211; Mixed Results!</title>
		<link>http://www.theomandel.com/usability-blog/2010/05/ipad-usability-first-findings-from-user-testing-mixed-results/</link>
		<comments>http://www.theomandel.com/usability-blog/2010/05/ipad-usability-first-findings-from-user-testing-mixed-results/#comments</comments>
		<pubDate>Sun, 23 May 2010 00:20:19 +0000</pubDate>
		<dc:creator>Theo Mandel, Ph.D.</dc:creator>
				<category><![CDATA[Mobile Usability]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[User Centered Design (UCD)]]></category>
		<category><![CDATA[Web Usability]]></category>

		<guid isPermaLink="false">http://www.theomandel.com/usability-blog/?p=130</guid>
		<description><![CDATA[Now that the iPad is out and people are using the new apps supposedly designed for the iPad, their usability falls short of the expected Apple usability experience.  Jakob Nielsen, in his Alertbox, May 10 2010, summarized his findings: &#8220;iPad &#8230; <a href="http://www.theomandel.com/usability-blog/2010/05/ipad-usability-first-findings-from-user-testing-mixed-results/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Now that the iPad is out and people are using the new apps supposedly designed for the iPad, their usability falls short of the expected Apple usability experience.</p>
<p> Jakob Nielsen, in his <strong><a title="Nielsen's Alertbox, May 10, 2010" href="http://www.useit.com/alertbox/ipad.html" target="_blank">Alertbox, May 10 2010</a></strong>, summarized his findings:</p>
<blockquote><p>&#8220;iPad apps are inconsistent and have low feature discoverability, with frequent user errors due to accidental gestures. An overly strong print metaphor and weird interaction styles cause further usability problems.&#8221;</p></blockquote>
<p>Many apps approached the iPad as just a big iPhone:</p>
<blockquote><p>&#8220;But from an interaction design perspective, an <strong>iPad user interface shouldn&#8217;t be a scaled-up iPhone UI</strong>.</p>
<p>Indeed, one finding from our study is that the <strong>tab bar</strong> at the bottom of the screen works much worse on iPad than on iPhone. On the small phone, users are likely to notice the muted icons at the bottom of the screen, even if their attention is on content in the middle of the screen. But the iPad&#8217;s much bigger screen means that users are typically directing their gaze far from the tab bar and they ignore (and forget) those buttons.</p>
<p>Another big difference between iPad and iPhone is that regular <strong>websites work reasonably well</strong> on the big tablet. In our <a class="old" title="Alertbox: iPhone Apps Need Low Starting Hurdles" href="http://www.useit.com/alertbox/mobile-apps-initial-use.html">iPhone usability studies</a>, users strongly prefer using apps to going on the Web. It&#8217;s simply too painful to use most websites on the small screen. (<a class="old" title="Alertbox: Mobile Usability" href="http://www.useit.com/alertbox/mobile-usability.html">Mobile-optimized sites</a> alleviate this issue, but even they usually have worse usability than apps.)&#8221;</p></blockquote>
<p><strong><< <a title="Nielsen's Alertbox on iPad App usability" href="http://www.useit.com/alertbox/ipad.html" target="_blank">View Nielsen&#8217;s Alertbox</a> >></strong></p>
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		<title>Google Goggles &#8211; Amazing New Mobile Technology</title>
		<link>http://www.theomandel.com/usability-blog/2009/12/google-goggles-amazing-new-mobile-technology/</link>
		<comments>http://www.theomandel.com/usability-blog/2009/12/google-goggles-amazing-new-mobile-technology/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 06:27:18 +0000</pubDate>
		<dc:creator>Theo Mandel, Ph.D.</dc:creator>
				<category><![CDATA[Mobile Usability]]></category>
		<category><![CDATA[Real-World Usability]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.theomandel.com/usability-blog/?p=121</guid>
		<description><![CDATA[Google has announced a new mobile tool that enables users to search using pictures instead of words. Called Google Goggles, it uses the phone&#8217;s GPS and compass to help determine search results. This free app works only on Google Android &#8230; <a href="http://www.theomandel.com/usability-blog/2009/12/google-goggles-amazing-new-mobile-technology/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Google has announced a new mobile tool that enables users to search using pictures instead of words. Called Google Goggles, it uses the phone&#8217;s GPS and compass to help determine search results. This free app works only on Google Android mobile phones.</p>
<p>Goggles can also recognize faces, but Google has decided to block facial recognition until they understand the implications of this new technology.</p>
<p>This is just the beginning of new augmented reality and search technology. Watch for more in 2010!</p>
<p>Google Goggles Review: <a title="Google Goggle Review" href="http://revision3.com/appjudgment/an_ron_ggoggle" target="_blank">http://revision3.com/appjudgment/an_ron_ggoggle</a></p>
<p>News Article: <a title="Telegraph.co.uk News Article" href="http://www.telegraph.co.uk/technology/google/6770788/Le-Web-Google-Goggles-to-blur-faces.html" target="_blank">Le Web: Google Goggles to exclude faces</a></p>
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